NA · EU · SA · JP · TW · KR latency

AION 2 Server Ping Test

Measure round-trip time from this browser to public network edges near each AION 2 region. Five probes per region, auto-refresh every minute. Nothing is uploaded.

Waiting for the first sweep

North America (East)

Waiting for the first sweep

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Waiting for the first sweep

AWS US East (N. Virginia)

Player traceroutes point this corridor at Virginia.

North America (West)

Waiting for the first sweep

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Waiting for the first sweep

AWS US West (Oregon)

Inferred corridor — no public datacenter note yet.

Europe

Waiting for the first sweep

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Waiting for the first sweep

AWS Europe (Frankfurt)

Community consensus; not confirmed by NCSOFT.

South America

Waiting for the first sweep

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Waiting for the first sweep

AWS South America (São Paulo)

Inferred corridor — no public datacenter note yet.

Japan

Waiting for the first sweep

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Waiting for the first sweep

AWS Asia Pacific (Tokyo)

Inferred corridor — no public datacenter note yet.

Korea

Waiting for the first sweep

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Waiting for the first sweep

AWS Asia Pacific (Seoul)

Inferred corridor — no public datacenter note yet.

Taiwan

Waiting for the first sweep

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Waiting for the first sweep

AWS Asia Pacific (Hong Kong)

No Taipei AWS region; Hong Kong is the nearest public edge.

  • Free · under 100 ms
  • Busy · 100–299 ms
  • Congested · 300–499 ms
  • Full · 500 ms+

Labels describe the measured route, not server population. NCSOFT does not publish queue sizes.

What this test measures

Browsers cannot send ICMP ping. Each card times HTTPS requests to a public AWS endpoint inside that geography (DynamoDB regional host). Those hosts sit on the same regional backbone a game server there would use. They are not NCSOFT login or world servers. NA East is mapped to Virginia from player traceroutes; Europe to Frankfurt from community consensus; other corridors are labeled inference. Taiwan has no AWS region, so the card uses Hong Kong — the nearest public edge.

How to read the numbers

Run this on the PC and network you actually play on. A region a third lower than another is a real gap. Single-digit differences are noise. A low minimum with a high maximum is jitter — usually Wi-Fi. Latency picks a region; the in-game network meter, if the client shows one, is still the last word.

Honest limits

This is application-layer timing, not the game protocol. Treat it as a relative signal: lower is better, and large gaps between regions are real. VPNs and booster apps will change the path. Compare with them off if you want the raw route.

FAQ

Does this connect to the real AION 2 servers?
No. It times HTTPS requests to public AWS regional endpoints. That is a network-path proxy, not a login to the game.
What ping is playable?
Under 100 ms feels clean. 100–300 ms is fine for PvE. Past 300 ms, dodges start to feel late. Those bands are guidance, not an official NCSOFT rule.
Why is Taiwan listed as Hong Kong?
AWS has no Taipei region. The test uses the nearest public in-region host so you still get a Greater China edge reading.

Other timers